M:Metrics: Mobile Game Consumption
I missed this Monday but M:Metrics released another round of stats, this time on games.
From the press release:
"National carriers have added on average of about 59 titles to the storefront on the leading devices used to download content over a five month period since September 2005. Yet, despite a broader selection of game titles, consumer's appetites for then is largely unchanged.
"As all carriers more aggressively promote subscription-based models, they are also testing price inelasticity by gradually inching up average pricing," said McAteer. "To grow the market, carriers must work in tandem with publishers to provide real value for a more expensive subscription, rather than treating it as just another pricing tactic."
Source: M:Metrics, Inc., Copyright © 2006. Survey of U.S. mobile subscribers. Data based on three-month moving average for period ending January 31, 2006, n= 35,649
From the press release:
"National carriers have added on average of about 59 titles to the storefront on the leading devices used to download content over a five month period since September 2005. Yet, despite a broader selection of game titles, consumer's appetites for then is largely unchanged.
"As all carriers more aggressively promote subscription-based models, they are also testing price inelasticity by gradually inching up average pricing," said McAteer. "To grow the market, carriers must work in tandem with publishers to provide real value for a more expensive subscription, rather than treating it as just another pricing tactic."
U.S. Mobile Subscriber Monthly Consumption of Content and Applications M:Metrics Benchmark Survey: January 2006 | |||
---|---|---|---|
Activity | Projected Monthly Reach (000s) | Percent U.S. Mobile Subscribers | Change |
Sent Text Message | 62,421 | 34.1% | +2.4% |
Retrieved News and Information | 19,008 | 10.4% | +2.3% |
Purchased Ringtone | 18,372 | 10.0% | +3.9% |
Used Photo Messaging | 17,971 | 9.8% | +5.7% |
Used Personal E-mail | 14,026 | 7.7% | +4.3% |
Used Mobile Instant Messenger | 11,979 | 6.5% | +3.6% |
Used Work E-mail | 8,479 | 4.6% | +7.5% |
Purchased Wallpaper or Screensaver | 7,372 | 4.0% | +2.7% |
Downloaded Mobile Game | 6,006 | 3.3% | (-0.7%) |
Labels: Mobile, Mobile Games
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