In Game Ads: Exploring the Future
Daily Wireless points to a great article/interview on Adotas.
From the article:
"Last week I had the opportunity to speak with representatives from three in-game ad players: Epstein, CEO of Double Fusion (DF), Justin Townsend, CEO of IGA Worldwide (IGA), and Nicholas Longano, President of New Media from Massive (M).
From the article:
"Last week I had the opportunity to speak with representatives from three in-game ad players: Epstein, CEO of Double Fusion (DF), Justin Townsend, CEO of IGA Worldwide (IGA), and Nicholas Longano, President of New Media from Massive (M).
Question Index:
- Has the industry grown large enough that you could consider other in-game advertising companies as serious competition, or is it still a wide open market?
- In what direction is the in-game ad formats heading: display ads like on billboards, or in-game product placement?
- Is there an industry standard for measuring in-game ads?
- How useful do you think in-game metrics are, since games can be played both on and off-line on a whole bunch of different platforms?
- What sort of games are more easily combined with advertising? What do you do for games that aren’t sports or set in a present-day location? What about fantasy, sci fi games, or even puzzle, arcade, and casual titles?
- Do you think it’s possible in the future that some high-profile games could be entirely ad-supported?"
Labels: In-game Advertising
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