Making Movies is Hard
Hugh MaCleod finds out making movies is hard and points to a lession in extreme business modelling.
From GapingVoid:
"The one thing I have learned since watching this film project evolve from the very beginning is: Film making is REALLY hard. Seriously. Here are the hard bits:
From GapingVoid:
"The one thing I have learned since watching this film project evolve from the very beginning is: Film making is REALLY hard. Seriously. Here are the hard bits:
- Writing the script.
- Raising the money.
- Convincing the right actors to appear in the film.
- Shooting the film.
- Editing the film.
- Finding distrubution.
- Marketing the film i.e. convincing Middle America or whoever to part with their money,one movie ticket at a time, in sufficient numbers to see an eventual profit.
- Probably the hardest part of all: Ensuring that none of the above goes over budget."
"A few important aspects of extreme programming, eh, extreme business-modelling:
- Write a user story. Explore the value for the customer!
- [Extreme business-planning specific: Acid test your pricing and margins. If you could easily deliver at half the price of the competition, you may be good. If you're pretty sure you can deliver at 1/10th you'll have the leeway to play really loose :)]
- The customer (even the potential one) is always available. Involve the customer, use him, make him a part of the process.
- Pair programming and collective code ownership. Involve the customer again, let him have ownership to your product!
- Make frequent small releases. Test one thing at a time, don't get stuck with a half-baked and untested complete plan.
- Iterate and integrate often. Test and try, go back make better, test and try again, go back...
- Leave optimisation till last. When it gels, shape the last parts, refine when the basics are right!"
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