David Lynch on product placement
Specific quote:
Full interview here.
Labels: David Lynch, Product Placement
media: direct to consumer
Labels: David Lynch, Product Placement
Labels: Local TV, Online Video
If enough MySpacers put up with the ads and watch Prom Queen, there will be literally thousands of these shows hitting the web. And all the big portals will gleefully pushing them to us, because they’ll get a revenue share from all those ads.
And if there’s a show that’s any good, users will strip out all those ads, mash those eighty episodes together into one 700 MB file and put it on bittorent. Then the lawsuits will start."
Labels: Michael Eisner, Prom Queen
Verizon’s first original local programming for FiOS1 is a show called Push-Pause, produced in collaboration with HyperLocal News Productions, which features segments by “trained citizen-video journalists.”
The channel also will feature 20 hours of sports programming per week, including some Georgetown University, George Mason University and high-school games. FiOS1 plans to develop a northern-Virginia high-school sports highlights show, Game Day TV, a 30-minute preview of the upcoming games and a wrap-up of the week's past ones.
Another FiOS1 program, Limbo Local, will let viewers bid on consumer electronics via their mobile phones, with the lowest unique bid at the close of the auction winning the prize. FiOS1 subscribers will also be able to play online, and Verizon Wireless will offer its own version of the game to V CAST subscribers. Prizes will include a 40-inch LCD HDTV and a Blu-ray progressive DVD player."
DSL Forum post:Labels: Second Life
Who will create the de-facto OS for your TV? Right now that's anyone's guess. The leaders are all the stalwarts from the PC era - e.g. Microsoft and Apple. And we haven't heard from the leaders who program the web yet. Companies like Google, for example. In addition, there are the companies who make the boxes (the Tivos of the world) and the cable/telcos who re-sell their boxes. These will run software too.
What is certain, though, is that once again TV is a growth business thanks to the Internet and software. And therefore the Golden Age of Television may be a head of us, not in our rear-view mirror."
Don't forget about Joost!Labels: ATT, Mobile Payment, NFC
Labels: Dennis Quinn, Mobile, Turner
Labels: Second Life
Labels: Clown Co., Google, Online Advertising, Online Video, Youtube
Ghen Maynard, CBS Paramount Network Television Entertainment Group’s alternative programming guru, whose company co-owns the young-adult network with Time Warner, has been spearheading the project under the working title of Viewsers.
The show, from Room 403 Prods., a traditional and new-media company headed by David Hurwitz (Fear Factor) and Paul Cockerill (Trigger Happy TV, Jimmy Kimmel Live), would air the best videos from countless Websites, blogs and user-generated materials. According to the logline, the viral videos capturing the most online attention make the cut."Labels: Apple TV, CBS, CW, Online Video
For those looking to make money off their video efforts, Brightcove shines admirably. Besides the standard ad-supported model, Brightcove also offers a new pay-per-view beta — something that only Brightcove and Veoh are offering, currently. This dovetails with Brightcove’s agreement to offer content to TiVo’s fledgling on-demand service, and long-form shows like Showtime’s The Tudors feel like a natural fit, making a la carte purchases of premium television network shows seem a natural trajectory.
On a scale of one to ten, I’d give this service an eight. Not what I’d recommend for up-and-coming vloggers, but definitely worth considering if you’re a publisher trying to decide between going third-party or developing a video solution in-house."
Labels: Brightcove, Online Video
Labels: Coke
Labels: Yahoo Mobile
Labels: Coldwell Banker, Second Life
If, however, our online mission as a multi-media communications company is to expand our reach beyond that which our on-air brand can find, then we need to consider building new brands and playing by the rules of the web. This is how we “find” people who don’t watch TV anymore and aren’t loyal to any over-the-air brand."
Labels: Local TV
Labels: Online Advertising, Online Video
Epic Conditions sets the benchmark for a company understanding its brand values and applying them precisely, fully and correctly into a new advertising and branding medium."
From Linda Zimmer:More importantly, it is a very memorable way to introduce Second Lifers to the show, its purpose, and its content.
The growth of SL means more and more of the population is new and retention at both an individual sim and in SL in general is important to the return on the brand experiments here. The best way to do that is with people combined with engaging experiences such as Epic Conditions. People encourage others to try the experiences - and to stay and play. That said, there are avatars playing here.
The Weather Channel is as close as they come to using Second Life for what it is good for. "
From Phasing Grace:
"I stopped by The Weather Channel's new Second Life presence today to soak in what I thought might be a more spectacular weather-themed experience than the NOAA sim. My expecations were not met, and were probably misaligned anyway since NOAA is all about the science of weather, and The Weather Channel is about linear network broadcasting. I don't know what I was thinking.
The Weather Channel islands offer Residents three interactive experiences they've called "Epic",Extreme Skiing, Moab Desert Biking, and Big Wave Surfing. None of these really held any appeal for me personally, but you may find a few minutes to waste here."
Labels: Second Life, The Weather Channel
DFC Intelligence also expects the Sony PSP to establish a solid position in the marketplace. However, a great deal will depend on the focus Sony Computer Entertainment decides to put on promoting the PSP platform over the next few years. The report contains two forecasting scenarios for not only the Nintendo DS and Sony PSP, but also the possible future entrance of new portable systems by 2009. According to Cole, “Under the right scenario, by 2011 the combined installed base of the DS and PSP could exceed that for the Nintendo Wii, Sony PlayStation 3 and Microsoft Xbox 360.”
Labels: Mobile Games
Labels: Mobile Advertising
It won’t make us rich by any means, but it helps cover the production costs. It's cool for us because major brands are treating our show as a major media entertainment property. "
Labels: Lonelygirl15, Online Advertising, Online Video, Product Placement
Labels: TV
Labels: Online Advertising, Online Video
Labels: MMOG
Presumably, Google will integrate the ability to buy in-game ads to its online ad platforms (AdWords and AdSense), though Google said it had no plans to announce at this time.
Google is not alone in its interest in in-game advertising. Last May, Microsoft said it would acquire Massive Inc., another in-game advertising company for nearly $200 million."
Where is Sony? Now that MSFT and Google are monetizing in-game.Labels: Adscape Media, Google, Massive
Labels: Assignment Zero, Second Life
Web 1.0: Information Sharing
Web 2.0: Interaction
Web 3.0: Immersion
What are the implications? We are moving from web pages to web places."
Labels: Susan Wu
Labels: Bud.tv
There are going to be a bazillion virtual worlds coming online in the next several years. Every major media company is going to try to port all of their brands into some sort of virtual 3D environment.
These may be poorly designed, inferior products, but they are going to have the very real, very important impact of training the consumer to think about virtual worlds in a certain way. As product designers, we can help inform these big media brands who want to foray into virtual worlds."
Labels: Danny Hillis, Freebase.com, Metaweb Technologies